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TALES OF THE UNWRITTEN is a Massively
Multiplayer Online Role Playing Game currently
in development by Remnant Entertainment. TALES
will focus on a combination of Action and Adventure,
offering a level of detail, diversity and unprecedented
realism. Here are some of the features that can
be expected from TALES OF THE UNWRITTEN:
Distinct
and Alluring History that will intertwine
in and out of the player's lives. World events
will not be uncommon and will almost solely be
brought about by the players themselves. The unwritten
pages of TALES history are left for the players
to fill and their decisions WILL direct the course
of its flow.
n
Abundance of Playable Races and Classes.
Players will have over 17 races and numerous classes
to choose from. There are more than 5 exclusive
professions available to each race, generating
a total of over 85 playable classes.
lmost
Limitless Character Customization. Players
will be able to customize almost every detail
of their character, including: height, weight,
age, body type, facial structure, color and particulars
of their hair, skin and eyes, body markings (like
tattoos and scars), the sound of their voice,
and much, MUCH more. Rarely will two characters
look exactly alike.
etailed
Character Development offering an immense
variety of customizations. Two characters of the
same profession will rarely have the same combat
style or skills. Numerous moves and techniques
will be made available to each class allowing
for an almost infinite range of class variations.
Character Attributes will also not be static and
will be affected by the players actions and training.
A character who starts out weak, will still have
the opportunity to improve their physical strength
through exercise (Physical attribute changes,
such as strength and fitness, will affect the
character's appearance).
n
Immense and Majestic World filled with
mystery, and beauty. The world will be full of
variation, detail and interaction unseen as of
yet on the computer screen. Realistic physics
will govern the game's universe and allow players
to affect their environment almost without limit.
A player will be able to dig a trench to divert
a river, fell some trees to build a house, cause
an avalanche to block a road, ignite the flammable
for warmth or destruction, or simply pick a flower
for a maiden back in town. This is but a few examples
of the freedom and interaction that the world
will provide.
ealistic
Weather (including the temperature, snow,
wind, lighting, and fog - all ranging from light
to heavy) can and will change the terrain. The
rain will make puddles, the wind will rustle leaves,
lightning may ignite trees and the snow will cover
the ground (Tracks and footprints from or in the
snow, mud, etc… will also be visible).
Continuous
Variety of Adventures, Errands and Quests.
Adventures ranging from trivial to world-altering
will continuously be added to the game, making
it rare that the same person will even see the
same quest twice. All adventures promise to be
exciting whether through humor, intrigue and/or
danger.
ast
Paced and Exhilarating Arcade-Style Combat.
With arcade-style battles, combat will be a combination
of both the character's and the player's skill.
Fighting will be far more exciting than clicking
a button and waiting for the battle to be over.
Each level the player will have a variety of new
combat moves, and/or skills to chose from and
master.
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