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TALES OF THE UNWRITTEN is a Massively Multiplayer Online Role Playing Game currently in development by Remnant Entertainment. TALES will focus on a combination of Action and Adventure, offering a level of detail, diversity and unprecedented realism. Here are some of the features that can be expected from TALES OF THE UNWRITTEN:

Distinct and Alluring History that will intertwine in and out of the player's lives. World events will not be uncommon and will almost solely be brought about by the players themselves. The unwritten pages of TALES history are left for the players to fill and their decisions WILL direct the course of its flow.

n Abundance of Playable Races and Classes. Players will have over 17 races and numerous classes to choose from. There are more than 5 exclusive professions available to each race, generating a total of over 85 playable classes.

lmost Limitless Character Customization. Players will be able to customize almost every detail of their character, including: height, weight, age, body type, facial structure, color and particulars of their hair, skin and eyes, body markings (like tattoos and scars), the sound of their voice, and much, MUCH more. Rarely will two characters look exactly alike.

etailed Character Development offering an immense variety of customizations. Two characters of the same profession will rarely have the same combat style or skills. Numerous moves and techniques will be made available to each class allowing for an almost infinite range of class variations. Character Attributes will also not be static and will be affected by the players actions and training. A character who starts out weak, will still have the opportunity to improve their physical strength through exercise (Physical attribute changes, such as strength and fitness, will affect the character's appearance).

n Immense and Majestic World filled with mystery, and beauty. The world will be full of variation, detail and interaction unseen as of yet on the computer screen. Realistic physics will govern the game's universe and allow players to affect their environment almost without limit. A player will be able to dig a trench to divert a river, fell some trees to build a house, cause an avalanche to block a road, ignite the flammable for warmth or destruction, or simply pick a flower for a maiden back in town. This is but a few examples of the freedom and interaction that the world will provide.

ealistic Weather (including the temperature, snow, wind, lighting, and fog - all ranging from light to heavy) can and will change the terrain. The rain will make puddles, the wind will rustle leaves, lightning may ignite trees and the snow will cover the ground (Tracks and footprints from or in the snow, mud, etc… will also be visible).

Continuous Variety of Adventures, Errands and Quests. Adventures ranging from trivial to world-altering will continuously be added to the game, making it rare that the same person will even see the same quest twice. All adventures promise to be exciting whether through humor, intrigue and/or danger.

ast Paced and Exhilarating Arcade-Style Combat. With arcade-style battles, combat will be a combination of both the character's and the player's skill. Fighting will be far more exciting than clicking a button and waiting for the battle to be over. Each level the player will have a variety of new combat moves, and/or skills to chose from and master.